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FNAF: Time Of Shadow
5 months ago

Today, I finished making the door opening and closing system, as well as the light button. The video shows the first completed gameplay of Five Nights at Freddy's: Time of Shadow.




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I haven't worked on this game for almost a year now. However, I'll definitely continue working on it this summer.

Hello everyone! Today, I created a system with a clock that passes one hour every 80 seconds. When 6 am arrives, the player automatically wins.

After a 6-month break due to studies, I'm back to developing my FNAF universe in "Time Of Shadow". Added notes and posters , arcade machines and lighting. Remember, shadows here aren't just shadows.

New Community Logo

Model Port By @code33

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity