Next up
Had this in my back pocket for a while so once the December newsletter releases I'll publish the post ig
Foreshadowing for something that I started on a while ago
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chara!!
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Sans If He Actually Did His Job
Hey! By the way my burnout is gone, so here is a test room that Im using to test tilesets! Also I have been testing a new battle mechanic called "sparing" that will be accessible in the Mercy menu
I finally realized what the theme of the first area is! Expect a lot of high places, stairs, and slide-able waterfalls! Though it still needs a bit more iterations to it.
Undertale, but nothing's wrong.
You guys know the drill
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