Game
Sandoria

6 years ago

Too many, or not, updates... Backgrounds, delta-time, new height of the game world, Multiplayer? and other ... (please read article for more info)


So, during this time after the previous post I did “not so much” of everything in the game, but still. I mainly study various functions of the program and learn to draw in Photoshop. So the first thing I did in the game right away is the background.

  • Now the game understands which biome you are in and adjusts the background. The background has a parallax effect. So far, I have not drawn a particularly cool background, but for my first time, I think, its not bad. And clouds.

  • Added shadows to solid blocks, now there is a certain depth effect when you are in the house or in the caves.

    5d0973b4cd8bb.png
  • Made a bunch of fixes “under the hood.” One of the main innovations is the delta time in the game, in short, with low FPS, the game will NOT slow down, which makes it playable even if the FPS is 40 or 30 of the usual 60. Also made minor changes to the text rendering so that it is more readable.

  • Added information when generating the world, that is currently being created. Previously, the game stupidly hung, the world was generated in the background and it was not clear how much was left. I will also do this later for loading / saving the world.

  • Changed the height of the world, now it is not 600, but 2000. The surface of the world was within 400, and now within 1500. It became VERY deep, everything is visible on the gifs (although it did not go down to the gif, only 500 blocks above the bottom world). At the expense of depth, I still think, maybe I will do less, although with a large number of caves it will be more interesting to explore the underworld.

  • Added to the game a new generation of caves and dungeons, for example, mines, you can see on one of the gifs. The remaining caves are still being finalized. In mines, for example, chests with miner’s loot (pickaxe, coal, etc.) are generated. In the dungeons there may already be jewels, dynamite, armor.

    5d0973b5acf31.png
  • Added drawing the rest of the armor on the body, which was not there before.

    5d0973b67641e.gif
  • Some mobs, such as zombies, carry items with them. Now it can be seen. They hold them in their hands. (Further and armor)

Also engaged in the development of multiplayer, somehow already laid out posts that everything works, but it was very hemorrhoid done, so you had to redo it for a simpler system. I found this, implemented it, started developing, everything is partially working, the server is being created, the client is connecting, but there are problems with the transfer of data, which I will deal with a little later. (All the same, multiplayer is not the main task).



0 comments

Loading...

Next up

More screenshots about new autotiling blocks system based on shaders!

A few screenshots

Development continues...

I plan to make a cave biome of glowing crystals. The caves in this biome will be large, instead of the usual stone will be something else. Here's a little screenshot. By the release, everything could change radically.

Start redrawing all dev textures to my own

I recommend this guy to you, read his twitter. His making really good shaders! https://twitter.com/XorDev

Happy Halloween!

Screenshots!

You can see new features of IDE in GMS 2.3 here: https://www.yoyogames.com/blog/550/gamemaker-studio-2-3-new-ide-…

You can see new features of GML in GMS 2.3 here: https://www.yoyogames.com/blog/549/gamemaker-studio-2-3-new-gml-…