Game
LittleBigAwoglet 2
2 months ago

took long enough


  • rewrote the logic system from scratch and made it even more of a programming language

  • added a new enemy: clothver

  • added a new powerup: water gun

  • added 5 materials

  • added 17 decorations

  • added 11 audio tracks

  • added 1 font to the note

  • added 1 sound to the sound emitter (which previously was the g u n's dropping sound)

  • removed the microchip and game camera from the poppet (the new logic system has their better versions)

  • implemented undo/redo

  • implemented an in-game window system

  • the code in microchips cannot be edited anymore

  • made the checkpoint interact with physics objects

  • added pitch variation to explosions

  • added volume rolloff to fucker's and fuck's death sfx

  • rewritten the teleporter's code

  • made the pod more realistic

  • its much more obvious what certain properties are

  • objects are now saved in the order they were placed in

  • added a shit ton of symbols to comic sans

  • replaced lemojis with retromoticons

  • added a new explosion sfx

  • the speed of forkies and fucks can now be tweaked

  • changed the stars' appearance

  • made the multiplayer experience smoother(?)

  • mint can now interact with bounce pads and the super snow

  • mint also now obeys the level properties

  • awoglet regenerates his double jump when on a ladder

  • gave missile turret's missiles an animation (and made them louder)

  • gave the g u n better sound effects

  • poppet max now stretches to the bottom of the screen

  • the logo in the title screen will now change on certain dates

  • changed the newmaker plane's background

  • the cursor is now in-game

  • changing the color in the teleporter and magic door is now done with a single click

  • the teleporter's and magic door's color names are now translated

  • updated sd song recreations

  • changed the way the background color (not gradient) in themes is set

  • the first create menu tip is now chosen randomly

  • volume for positioned sounds is now calculated with the center of the screen instead of the player's position

  • switched to a different tiktok tts provider

  • made evisceration slightly more accurate

  • the note's text will now appear crisp in webgl

  • updated the credits

  • set the default resizing transform mode snap to 16px

  • compressed a few libraries in each desktop build (except osx)

  • the game finally works on safari again

  • optimizations

  • updated translations

  • minor changes

  • bug fixes (including a fix for a bug that's been in the game for 3 YEARS)

  • removed cctv1

  • there's something new in the all levels list...



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