Next up
2#
Development has been going very well.
OK, let's describe the game a little:
Shrek RPG is a semi linear rpg with close to little grinding. Enemies are on the map - no random battle encounters. Branching choices and endings.
(dead) Memes, too.
1#
I've been on a rush fixing some of the aformentioned problems. I've also been fidgeting with a system over multiple endings. Been playtesting too.
Progress is going smoothly.
Anyway, here is a screenshot. It doesn't promise anything but who cares lol.
DX Log#2A
It will be easier to screw around - like beating the Taxi boss before the 'requirements'. Or clearing a quest before starting it. This in turn will also alter the story respectively.
In other words, you'll never break the game. It'll break you!!
Announcement
The game should be ready for release by next week...
Excuse the invalid statement from before; turns out the game wasn't corrupted.
So, er, I will compensate by releasing a demo, containing half of the game. The other half isn't ready yet.
I'll be away for a month, but any feedback meanwhile would be great.
3#
I was sick for some time, so I couldn't provide with any updates or anything here. Now I'm back on track.
I can't promise an exact date for the release, theoretically by the end of the year, but we'll see.
Update on the sequal
While I've made some progress, I don't think I will release it anytime soon. I have other projects at bay, too.
It's gonna be a quality approach; custom assets and some actual gameplay, which is going to take time.
From now on, my games are listed here again!
I'm not an entrepreneur, so I couldn't bring myself to advertise a game about YTP and Shrek on Itch. Also, this website is the only follower base of mine (as if it's even active now).
Look forward to Shrek RPG!
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