I want to keep the core gameplay mechanic of Toppy’s Toy Shop (throwing toys into the furnace, but toys are also your weapon against monsters) but I want to give it a different mood, more mechanics, and secrets to explore.
I’d love to hear what you think, because it’s hard to design a game alone. You can share ideas in the comments, or join my Discord
Here are some super early screenshots of the grayboxing stage of level development.
![5d092d058ac6c.jpg 5d092d058ac6c.jpg](https://m.gjcdn.net/content/750/2037237-ftepref7-v4.webp)
![5d092d068d98b.jpg 5d092d068d98b.jpg](https://m.gjcdn.net/content/750/2037239-szhnrygx-v4.webp)
![5d092d078f91e.jpg 5d092d078f91e.jpg](https://m.gjcdn.net/content/750/2037241-5w8jzseg-v4.webp)
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