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clown
As having 5000 voice acted cutscenes is a little out of this games scope I've also introduced a dialogue system to add more character interaction
messing with physics and moveset.
Haven't added any sounds for them quite yet so mind the awkward silence but started implementing the second enemy.
porch
New poster to accompany trailer
found this in my downloads folder
anotha enemy and gun.
blood effects and 180 turn keybind
cutscene wippp













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