Game
The Forest and Beyond
11 years ago

Tree count...Bursting!


So, we have been working on this project for about a month and a half, so far if we were to put it all down in statistics there would be:

762,463 trees

7.3 million folliage models in game

19.6 equivelent miles

2 objectives

7 locations

794,025 shadows

Luckily we have a strong optimisation methods so PCs with a rating of 7 and over should be able to handle this with no problems 5.7 minimum for a stable performence.



1 comment

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

brung back my old oc plus a new one

...they don`t have names yet tho

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Levels' maps.

Regional Bulbasaur. #Pokemon

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc