So, we have been working on this project for about a month and a half, so far if we were to put it all down in statistics there would be:
762,463 trees
7.3 million folliage models in game
19.6 equivelent miles
2 objectives
7 locations
794,025 shadows
Luckily we have a strong optimisation methods so PCs with a rating of 7 and over should be able to handle this with no problems 5.7 minimum for a stable performence.
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