Game
Trigger Saint 1.14
11 years ago

Trigger Saint 1.04 Updates


Trigger Saint Version 1.04


UPDATES NOVEMBER 29th:

-Added intro level, this will help players learn controls.

-Added floating switches, when off they will flash yellow, when on red.

Shoot these to turn them one.Who knows what these will unlock, it’s up

to you to find out.

-Updated the artwork for the info box.

-Udated title screen artwork.

-Changed game fonts.

-Added teleporter inactive text.

-Player must now be stationary to read notes,books and item info.

-New smoke animations.

-Other level changes.

-New Skill (Focus) slows enemy bullets, cost: 400 skill points.

-Musket Mastery now costs 300 skill points.

-Updated the skill screen.

-Some level tiles have been updated.

-Skill screen now displays items collected and levels completed.

-“Meditation Stations” have replaced the upgrade computer. Press the “F” key when near one of these shrine-like stations to access your upgrades. Look for the smoking incense!

-Spirit tanks now refill your spirit completely.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc