Trigger Saint 1.06 Updates
-This patch won’t include many big changes but lots of small ones, I wanted to go back and polish up previous levels/enemies before adding new ones.
-I have spent a lot of time the past couple days working on the enemy wall-glitch bug
and I think I finally have it fixed. You might still encounter this problem, if you do let me know.
-Secondary fire and “Spirit Mines” will no longer bring your spirit into the negative.
-Added portal switches to levels 1, 2, and 4.These switches must be activated before certain portals will open.
I will be adding switches to level 3 in the next patch.
-Made small changes to all levels, added new obstacle area to the end of level 2.
-Spirit mines now cost 3 spirit to cast instead of 5.
-I have redone the cloud generators, makes for faster work flow and also reduces game lag.
-I will be making a new post within the hour about “Trigger Saint” lore.
-The next patch is going to include new enemies, new levels and new items. Stay Tuned!
Dedicated Testers Needed!
Is Trigger Saint a project you really enjoy playing?
If so let me know, I am looking for dedicated testers to help look for bugs and test new game mechanics.
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