Game
Trigger Saint 1.14
10 years ago

Trigger Saint 1.06 Updates


Trigger Saint 1.06 Updates


-This patch won’t include many big changes but lots of small ones, I wanted to go back and polish up previous levels/enemies before adding new ones.

-I have spent a lot of time the past couple days working on the enemy wall-glitch bug

and I think I finally have it fixed. You might still encounter this problem, if you do let me know.

-Secondary fire and “Spirit Mines” will no longer bring your spirit into the negative.

-Added portal switches to levels 1, 2, and 4.These switches must be activated before certain portals will open.

I will be adding switches to level 3 in the next patch.

-Made small changes to all levels, added new obstacle area to the end of level 2.

-Spirit mines now cost 3 spirit to cast instead of 5.

-I have redone the cloud generators, makes for faster work flow and also reduces game lag.

-I will be making a new post within the hour about “Trigger Saint” lore.

-The next patch is going to include new enemies, new levels and new items. Stay Tuned!

Dedicated Testers Needed!

Is Trigger Saint a project you really enjoy playing?

If so let me know, I am looking for dedicated testers to help look for bugs and test new game mechanics.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Have a good Boi

Just a Pico sprite

Alone Together....

brung back my old oc plus a new one

...they don`t have names yet tho

2d lighting experiment

I made a small jungle house.

Someone seems to be a little angry

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.

One for all, and all for one! 🙌