Game
Trigger Saint 1.14
11 years ago

Trigger Saint 1.10 Updates


Trigger Saint Patch Notes 1.10

January 6th

-Added v-sync on/off option in the in-game options menu.

-Added windowed mode and fullscreen mode into options, the screen can now be resized by the player.

-If you are having trouble with lag in-game press escape button while in-game and turn off v-sync, this may help with lag but still could cause screen tearing. V-sync and windowed mode are still being tested out and there are still bugs.

-Added two new enemy types, one for lvl three and one for lvl four.

-Saint will no longer shoot to the right when facing the left after a spirit charge.

-Spirit mines now cost 10 spirit to cast, their explosion radius is also a tad smaller.

-Spirit orb pick-ups have been removed.

-Mouse cursor now lights up when hovering over menu text.

-Fixed Sain’t sprite problems.

-Added options and Credits screens

-Pressing ESC now brings up the in-game menu.

-Fixed gap in walls problem.

-Added new sound effects for enemy weapons.

-NUM keys can no longer be used for items.

-Changed sound effects for Saint’s primary and secondary fire.

-Omega Blades animations have been updated.

-Floating background debris added to levels 1-4.

-Updated the first boss design, he looks a little different now.

-Updated Skill Screen artwork.

-Player movement has been tweaked a bit.

-Azerty and lefty options will be added soon, I want to make sure the primary controls are polished first.



1 comment

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

I-Buki

Mio-Da!

Ibuki Mioda!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Sonic and Shadow as Pokémons. #Fakemon