Trigger Time is going to be on Steam!
Thank you all for voting!

But it’s still a pretty long way to actual release, which is planned to be in Q4 2016.
I’ll be posting more updates, so stay tuned! And once again: THANK YOU!!!
Cheers!
Trigger Time is going to be on Steam!
Thank you all for voting!

But it’s still a pretty long way to actual release, which is planned to be in Q4 2016.
I’ll be posting more updates, so stay tuned! And once again: THANK YOU!!!
Cheers!
art comission.
Levels' maps.
Regional Bulbasaur. #Pokemon
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
Knocked down + Get up animation
Fun game fact!
Chompy has 300 teeth in total!
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