Trigger Time is going to be on Steam!
Thank you all for voting!

But it’s still a pretty long way to actual release, which is planned to be in Q4 2016.
I’ll be posting more updates, so stay tuned! And once again: THANK YOU!!!
Cheers!
Trigger Time is going to be on Steam!
Thank you all for voting!

But it’s still a pretty long way to actual release, which is planned to be in Q4 2016.
I’ll be posting more updates, so stay tuned! And once again: THANK YOU!!!
Cheers!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
What you all think
Microsoft Windows XP Unprofessional (windows logo prototype)
Demonstration of the spells and their effects :)!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Levels' maps.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
3 comments