Game
Turovero: The Celestial Tower
4 years ago

Turovero: The Celestial Tower Version 1.3 is now available for download!


Changelog for Version 1.3:

  • Fixed a bug on the final floor preventing the player from using a Warp Gem when they should be able to use it after completing certain trials.

  • Added another visual cue to a second floor sniper puzzle.

  • Fixed a variable error causing some of the key item pick-up dialogue to reset on the fourth floor.

  • Fixed the description of the Blessed Sallet so that it no longer refers to a chestplate. I know what a sallet is, I swear!

  • Disabled characters from taking rogue actions when inflicted with the "frozen" status in the fifth floor.

  • Made the auto-battle fight during a fifth floor cutscene "unlosable" - that is, the scene will continue even on the rare chance that the character falls in battle. The self-heal effect has also been buffed to make this less likely to occur.

  • Buffed Mana Siphon so that it might be a little more useful in the earlier floors.

  • Changed some of Viveca's stats for her first battle for balance purposes.

  • Changed some of the fifth floor enemy's stats for balance purposes.

  • Decreased damage output slightly for all enemy AOE attacks.

  • Fixed the Mind Shot skill, which had been given a 50% HIT rate rather than the appropriate status effect rate. The skill will hit at a normal rate now.

  • Moved a save point inside the last portion of the third floor to avoid an unintentional point of no return scenario.

  • Changed a small amount of dialogue to provide more salient hits for one of the seventh floor puzzles.

  • Added captions upon examining certain puzzle objects on the seventh floor for clarification.

  • Moved some objects in one of the eighth floor sidequests to avoid softlocks when interacting with them.

  • Fixed a bunch of bugs in the developer's room:

    • Character dialogue will no longer display all three conversations at once; you'll need to talk to the character again to trigger the next dialogue in the sequence.

    • A variable error with Leilia's dialogue has been fixed.

    • An error where a cutscene picture will remain on screen in the art gallery after you exit has been fixed.

    • Added a small Easter Egg in the pub, contingent on... something. ;)

  • Fixed various message portrait errors.

  • Fixed various typos.



0 comments

Loading...

Next up

Main Character Concept Art

Character Introduction: Ami

More Dungeon! More Ice! More... Flowers? A quick preview of another part of the Frozen Chamber dungeon. This is actually a puzzle, by the way. ~Also, “for study”? That’s a funny way of saying “I’d totally give it to my crush”, Edric~

Slimes and Bats and Spiders, Oh My! A preview of the first “dungeon’s” enemies! It’s all standard JRPG fare, so there’s nothing for our heroes to worry about, right? …Right?

Onward, to Dungeon Number Two! Starting work on the second dungeon! It’s… an ice level, in case you couldn’t tell. And this is literally the only room I’ve made so far, so you also get to see Ruby being gross (as usual) :D;;

New Feature: The Memory Journal

Demo Version Now Available!! *Turovero: The Celestial Tower’s Demo is now available!* A huge thanks to everyone who’s shown interest and support for this project so far!! Please enjoy the demo, and let me know if there are any problems or bugs! :D

Silly Screenshots: Debug Room Edition! I was tired and loopy after a 10 and a half hour shift when I posted these to the original dev blog, so here’s an exclusive behind-the-scenes look at the stupid dummy messages I use to test message busts.

Silly Screenshot Time! More screenshots! In which the gang has some things to say about campfires, switches, and Ruby’s terrible, terrible puns.

First Dungeon COMPLETE!