Game
Pellet Apocalypse
12 years ago

Tutorials! Menus! Bugfixes! Zombies!


So, it’s time for the next prototype to be released.

There’s not many new gameplay elements other than the tutorials (to better understand what you need to do in the game), and some fixes to the underlying mechanics (mostly to the survivor following code, which still needs some work, but at least it doesn’t blow up now).

Next version will have a save system and the survivors that you rescued will respawn in the safe zone, which will make it possible to interact with them. As soon as I figure out how to do both of these, that is.



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

a drawing I did because I was bored😪. But I love how it turned out.😊

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc