Game
Pellet Apocalypse
12 years ago

Tutorials! Menus! Bugfixes! Zombies!


So, it’s time for the next prototype to be released.

There’s not many new gameplay elements other than the tutorials (to better understand what you need to do in the game), and some fixes to the underlying mechanics (mostly to the survivor following code, which still needs some work, but at least it doesn’t blow up now).

Next version will have a save system and the survivors that you rescued will respawn in the safe zone, which will make it possible to interact with them. As soon as I figure out how to do both of these, that is.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Terraria

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾