Instead of Hamachi reacting immediately to the given point of direction you send him in, there is now a short delay as he builds up to his maximum move speed.
When released, he'll gradually slide on the ground instead of coming to a dead stop, which should allow for better use of executing an attack - especially for enemies moving away from you.
Air friction jumping from standing point has been increased slightly - you can now gain friction given a big enough arc towards your direction.
I'm still editing variables but I'm welcome to feedback here in this post as to whether this feels good or not.
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