Game
StaudSoft's Synthetic World
10 years ago

Tweet: 60 fps is achieved


Finally 60fps is achieved! And the new voxel rendering system is working!

5d0b8e58d215a.jpg

The overall polygon count is reduced by the factor 10 and the level of detail of the trees and meshes is greatly reduced (the switch between lods is now barely visible). This not only means that we can render faster it also improves the speed of the physic engine (=> more monsters can walk around).

5d0b8e5bdd34f.jpg

You see these 2 big blue triangles? The old algorithm generated 128 triangles to display the same surface.

And as we do not need so much information to create the triangles we could throw away half of the world generation algorithm. This means that world generation is now also faster. Will upload a new version soon.



2 comments

Loading...

Next up

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Finished Voxel Background Landscape

New Dungeons with shy zombie (he does not attack the player because of a bug)

Merry Christmas!

Bandana Dee the Dream Friend

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Another house i made long time ago.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.