Game
StaudSoft's Synthetic World
9 years ago

Tweet: 60 fps is achieved


Finally 60fps is achieved! And the new voxel rendering system is working!

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The overall polygon count is reduced by the factor 10 and the level of detail of the trees and meshes is greatly reduced (the switch between lods is now barely visible). This not only means that we can render faster it also improves the speed of the physic engine (=> more monsters can walk around).

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You see these 2 big blue triangles? The old algorithm generated 128 triangles to display the same surface.

And as we do not need so much information to create the triangles we could throw away half of the world generation algorithm. This means that world generation is now also faster. Will upload a new version soon.



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This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

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Merry Christmas!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think