Game
StaudSoft's Synthetic World
7 years ago

Tweet: Changed to the debugging phase!


So all main features for the next release are implemented. Next step is to debug the stuff:

Debugging: The compile pipeline is updated. Create first windows exefile based on C++11

Debugging: The virtual cpu does not crash any more. The first “Hello World” program was successfully executed.

Debugging: The update of the far voxel landscape does not crash any more :-). The only bug which is left creates cracks in the ground :-(

Debugging (Lua script integration): New entity successfully created!

Release: I plan to make new releases of the development version. For this I will introduce a new Steam branch which will contain these versions. These release will use a different map folder so that your maps are not accidentally damaged by bugs!

This was in fact the main reason, why I did not made new releases. I did not want to damage your worlds, because I really changed a lot in the engine.



0 comments

Loading...

Next up

Merry Christmas!

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Finished Voxel Background Landscape

New Dungeons with shy zombie (he does not attack the player because of a bug)

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

a drawing I did because I was bored😪. But I love how it turned out.😊

Explosive domino effect

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle