Game
StaudSoft's Synthetic World
8 years ago

Tweet: Client prediction of the player

Multiplayer: So client prediction is now fully implemented. Next thing is debugging and then lag compensation.

Lag compensation will help you to hit the guys you are shooting at when the lag/ping is big.




0 comments

Loading...

Next up

Finished Voxel Background Landscape

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Merry Christmas!

New Dungeons with shy zombie (he does not attack the player because of a bug)

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Why walk when you can jump?

a drawing I did because I was bored😪. But I love how it turned out.😊