Game
StaudSoft's Synthetic World
9 years ago

Tweet: Multiplayer


Cool: The server now transmits the landscape to the client in multiplayer. I could even dig into the ground, place torches and it was synced.

Created a lot of icons for the new weapons. Will be in the next release. Now I only need to arrange them correctly for the aiming animation.

Resolved a bug which prevented the usage of the inventory on the client in multiplayer.

Read a book about game design. Planning what kind of multiplayer modes we could add.



0 comments

Loading...

Next up

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Merry Christmas!

New Dungeons with shy zombie (he does not attack the player because of a bug)

Finished Voxel Background Landscape

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Demonstration of the spells and their effects :)!

Levels' maps.