Game
StaudSoft's Synthetic World
9 years ago

Tweet: Multiplayer


Cool: The server now transmits the landscape to the client in multiplayer. I could even dig into the ground, place torches and it was synced.

Created a lot of icons for the new weapons. Will be in the next release. Now I only need to arrange them correctly for the aiming animation.

Resolved a bug which prevented the usage of the inventory on the client in multiplayer.

Read a book about game design. Planning what kind of multiplayer modes we could add.



0 comments

Loading...

Next up

New Dungeons with shy zombie (he does not attack the player because of a bug)

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Finished Voxel Background Landscape

Merry Christmas!

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Respect (Only TLOZ Players Will Understand)