Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons => higher fps

The polygon count has been reduced by the factor 6. And there are still a lot of possibilities to improve it further.
Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons => higher fps

The polygon count has been reduced by the factor 6. And there are still a lot of possibilities to improve it further.
New Dungeons with shy zombie (he does not attack the player because of a bug)
Yes! The first village generated by the AI!
This is only a debug view. When it is finished these buildings will actually be placed in the landscape!
Merry Christmas!
Finished Voxel Background Landscape
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
So here's the first of the zodiac signs i will make for the next weeks.
Strange Umbrella
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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