Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons => higher fps

The polygon count has been reduced by the factor 6. And there are still a lot of possibilities to improve it further.
Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons => higher fps
The polygon count has been reduced by the factor 6. And there are still a lot of possibilities to improve it further.
New Dungeons with shy zombie (he does not attack the player because of a bug)
Merry Christmas!
Yes! The first village generated by the AI!
This is only a debug view. When it is finished these buildings will actually be placed in the landscape!
Finished Voxel Background Landscape
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
πDid you like the game? A demo is available for free on Steam.
βοΈ Thanks for playing IndieGameiacs!
βοΈ Free Demo: http://bit.ly/UniDuni
πΊ Full Video: https://youtu.be/5qEbVXg7GaQ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?
Strange Umbrella
3 comments