Game
Binary Sparks
8 years ago

Two new levels!


Hi! The plan for now is still to continue to work on the design and details of the game before finding team members and start developing the fullversion as said before. BUT, as a final demo will come some time around the start of the fullversion development, I decided to implement two very new levels, so that the very final demo will have eight levels instead of six. Here are some screenshots of level 8. (See earlier screenshots for level 7)

Stay tuned!

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We will be back with #development #streams in 2019!! We have leveled up our twitch settings, layout and UI! First stream date coming later!

What will happen to Binary Sparks 2019?

ONE MORE EXPERIMENT Livestream continues TONIGHT (Wednesday 06.30 PM CET) It's time for Chapter 6! (THERE WILL BE SPOILERS FOR THE END GAME!) See you on Victor's Twitch Channel: https://www.twitch.tv/strackdracksdw See you around

SURPRISE!

With the new patch, coming on sunday, we have added a SECONDARY ALTERNATIVE ENDING cutscene!!! You will be able to unlock it in the new patch!

New patch drops on sunday 26th April!

See you around!

STEAM PAGE:

https://store.steampowered.com/app/3508790/One_More_Experiment/

We feel that #BinarySparks lost its direction over the past years and that we now need to try something else. Therefore we're moving on to a brand new project. It will be another puzzle game, most likely with elements included somehow!

#BinarySparks might be rebranded in a new name as so much will change in the game. What do you think of these news? Comment below! No date set for the upcoming demo!

LEVEL PROTOTYPE RESOURCES Just bought some blocks and pawns for level design prototyping

PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>

New titlescreen in progress! What will happen next? * Discussions with our concept artist * Decide visual and style of 3D assets * Test prototype * Replace placeholder meshes * Test and release new demo