Game
SlipKnot! (No not the band) [IN-DEV]
2 months ago

Two things...

1. I've been rewriting Ty's player controller to fit the game more, which resulted in me recoding the engine from the ground up.

2. I plan to release the game in alphas and betas like Hello Neighbor.

Das all!




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oh yeah happy late birthday slipknot

Basically done with the rewrite! Only thing left to do is lua stuff...but I'm gonna leave that for later, I'm gonna work on fixing things that I didn't fix in the legacy (haxeflixel) version so yeah!

We almost there!

I decided to redo the freeplay menu, and I made a visualizer library with sdl2!

Last things I gotta do is lua stuff, song downloader, and different chart format stuff!

Godot is peak!

yurrr koi makes his third c++ game engine ever!!!

anyways neoflixel development going well

Game isn't dead guys I promise, I'm just remaking everything in my own game engine :pray:

Old prototype gameplay for a cancelled rpg game that me and some peeps were making. Not much was done besides the overworld prototype by me, and some assets by dorksoda. It was cancelled due to dork starting work on a deltarune fan game.

Successful landing

#screenshotsaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.