Game
SlipKnot! (No not the band) [IN-DEV]
6 months ago

Two things...

1. I've been rewriting Ty's player controller to fit the game more, which resulted in me recoding the engine from the ground up.

2. I plan to release the game in alphas and betas like Hello Neighbor.

Das all!




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just gonna drop this here rq, okay bye

oh yeah happy late birthday slipknot

buuuurp run anim wip moment

Game isn't dead guys I promise, I'm just remaking everything in my own game engine :pray:

the pre-alpha is somewhat close to being done, just gotta do a couple more animations, three tracks, and uhh maybe some extra stuff that I wanna add...

yurrr koi makes his third c++ game engine ever!!!

anyways neoflixel development going well

Basically done with the rewrite! Only thing left to do is lua stuff...but I'm gonna leave that for later, I'm gonna work on fixing things that I didn't fix in the legacy (haxeflixel) version so yeah!

We almost there!

I decided to redo the freeplay menu, and I made a visualizer library with sdl2!

Last things I gotta do is lua stuff, song downloader, and different chart format stuff!

w.i.p. :cat_smirk:

(why is animation so hard bruh)

Old prototype gameplay for a cancelled rpg game that me and some peeps were making. Not much was done besides the overworld prototype by me, and some assets by dorksoda. It was cancelled due to dork starting work on a deltarune fan game.