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UNDERTALE Genocide: Luigikid's Timeline {The Beginning} (PT1)
8 years ago

UG: LT (Part 2) & "L.O.V.E.S.T.R.I.K.E": Development Differences


Hello everybody! G-Luigi here to talk about my development cycles.

In other words, we will be discussing a few of the development differences between Luigikid Timeline and Project L.O.V.E.S.T.R.I.K.E..

Let’s start off with the obvious.

Luigikid Timeline: Part 2

The sequel to an adventure I’ve started a year ago.
The development cycle for this game has been ON and OFF lately. Possibly because the strain of college life is getting in my way. Ever since I revealed it, the views have been racking up more and more. That motivated me to keep developing the game.

I decided to implement some new ideas into the game.
(But the only sacrifice I made involved the use of too many characters.)
Some of the ideas will be left out of the full product, while others will be implemented into the game in a later patch, and then i’ll begin working on the second patch, which expands the story even furthur.

You all should know when the game releases. OCTOBER 7TH this year.

Now, let’s get to the new project.

Project L.O.V.E.S.T.R.I.K.E

Yes. Yes. Yes. My newest project is in the works.
It won’t interfere as much with my college life. In fact… the idea came from my college in the first place. Somebody over there game me the idea of a Dating Simulator being a Horror Game, and I took the idea to heart.

I created a simple creepypasta, telling the story of the impossible.
I can’t reveal it yet, but I can guarantee thay i have something that’s not cliche, or overused, or even stolen from another game. And I owe it all to my temporary assistant , “Sr.PELO”. It will only have one Starring Character. In otherwords, the Main focus of the Dating Simulator (Visual Novel). The others will come later along the Visual Novel.

Don’t worry, there will be a few characters in the Dating Sim.
(The lesser the characters, the shorter the development time.)

This may mean that I might even be able to pull off a few clever tricks.
An obvious example is with the music. I really can’t wait to toy with that.

Project L.O.V.E.S.T.R.I.K.E will be in development a few weeks after the release of Luigikid Timeline: Part 2. This way, I can take a long break from developing Part 2, and plan to add a few balance patches for the game.

The game was Inspired by Yandere Simulator, and my own web-comic series, titled “Lee Kima’s Wish”. Hopefully, it would be a big success, like my Sonic.exe Parody and the Luigikid Timeline Series.

Welp, I guess those are the differences between Part 2 and L.O.V.E.S.T.R.I.K.E’s development cycles. As you can see, L.O.V.E.S.T.R.I.K.E will be the easiest game to develop instead of the hardest (like Part 2).

Have a nice day Wariopublic! I’ll be seeing ya’ll tomorrow.
Hopefully I’ll be making a gif devlog update tomorrow, just for the fun of it. I’ll be reviewing some game I’ve been playing for quite a while now.

By the way… I only have a few things left to polish in Part 2.
If I get incredibly lucky, I might even add a few easter eggs to the game.



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