Game
Hello, Neighbor! Silent Whispers
7 months ago

Uhh... yeah... cool...

Prototype updates


This is my first time using articles because I literally just found out about this💀

I didn't post anything yesterday. I forgot.


The prototype is gonna release soon, I just need to make a few more items, some puzzles and uhh... Yeah, EVERYTHING. I'm still testing items while decorating the main map, making a main menu, and coding the pause menu.

Good news is that I finished the basement area.

I added a plate, an apple and a garage door that opens with the scrapped garage remote from alpha 1...

I also made a lockpick so if an item clips through the ground you can still open a door (especially if the key on the grave clips through the floor. It's the only way I found to not make the game softlock).

The neighbor has some new idle tasks.

He can cook and sit on the dinner table to eat. He can pee on the toilet like in alpha 2. He can take a bath. watch tv (Turning on and off the tv). Sit on the couch and sleep. I'm planning to add more tasks.

It's not much but I'm proud of myself for not cancelling the game. I never finished a game in my life, if I actually finish and upload the prototype I'm gonna be really REALLY proud.

And probably take a break.



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Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Doors💀 (Only made this to show some fixes on the nailpuller, the new door closing sound, and the door handle animations)

Development is quite slow, unfortunately

Car_Drive (Still kinda scuffed and it gives alot of errors when leaving the car, but it works fine, The way I'm doing is I'm coding an entirelly new player character, it's gonna be a while until It's actually stable enough)

Edit: Forgot the video💀

I just fixed the fade out not working for when the player is in his house area

Hello, Road! (Don't mind the floating fences, it's a left over from the old map)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)