To make arcade minigames in my FNaF fan game more realistic I made AN ACTUAL ARCADE MACHINE EMULATOR BASED ON 6502 ARCHITECTURE WHICH HAS IT'S OWN RANDOM ACCESS AND READ ONLY MEMORY AS WELL AS AN ACTUAL PICTURE PROCESSING UNIT AND CENTRAL PROCESSING UNIT AND ASSEMBLER INTERP AND DECOMP.
Basically i can almost guarantee that this EMULATOR atp can run Super Mario Bros rom!
Right now what you see on this screenshot is me testing my assembler program which sole purpose is to cause garbage on a screen.
Next up
i've managed to rip my lost project...
fzbrs_back.avi. update 0.2.4 Changelog (Image unrelated, but you can rate it in comments if u like it since i've made this image)
Read article or you miss bunch of very important stuff
Started working on fan art dedicated to @UserAlex ![]()
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Okay, explanation of both flashlight and camera flash in my game: it's tl;dr but i recommend on reading ts.
Drawin shit again
Making the visuals look like it's a found footage
My latest osu! map. Idk if i should keep going
What can you say about new flash effect? (i'll explain later why u need both flashlight and shutter flash, they're gameplay wise)











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