Another update is here but it’s a smaller one. We have recently added in a main menu for our game with a nice 3D scene that you can stare at in the background. The reason it looks nice is because of the depth of field. So far the menu is very basic and only has two options so far. The font is also very basic too which is the default unreal engine font that most ue4 games use. The menu and UI and such are going to change probably drastically later in development. Also we added a loading screen when you load up a level. This is also very basic so far and since the game is low poly, things render quickly either ways. Hopefully we will have another update coming soon.
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
a drawing I did because I was bored😪. But I love how it turned out.😊
Path of Kami, running around the shrine area
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
New Teasers!
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