Game
Ultimate Nintendo Night: Joofified
5 months ago

Ultimate Nintendo Night: Joofified 1.0.9


Balancing Changes

-Size of audio lure has been increased.

-Coins are larger on the cameras alongside them spawning more easily.

-Regenerating Mario's power is 50% faster.

-Captain Toad kills you slower.

-Completing Wario's mouse related microgames are faster.

-King DeDeDe gets upset twice as fast.

-Waddle Dees no longer grant coins upon clicking.

-Marx gives more time to close the vent. (6s to 12s)

-Classic Sonic is more consistent with his attacks, rather than being RNG.

-Ice Climbers are more transparent.

-Link waits for the cooler to be off to attack.

Hard Mode

-Smashball no longer costs extra.

-Mario hard mode mechanic reworked.

-Rosalina hard mode mechanic reworked.

-Rather than one less apple, there is two less apples for Yoshi.

-Cappy hard mode mechanic reworked.

-Diddy Kong hard mode mechanic reworked.

-Wario's speed boost at the start has been increased to match his normal speed increase.

-Changed Kamek's screen effect to a blur effect.

-King DeDeDe hard mode mechanic reworked.

-Meta Knight hard mode mechanic reworked.

-Bandana Waddle Dee hard mode mechanic reworked.

-Marx hard mode mechanic reworked.

-Ridley hard mode mechanic reworked.

-Pikachu hard mode mechanic reworked.

-Incineroar hard mode mechanic reworked.

-Villager hard mode mechanic reworked.

-Agent 3 hard mode mechanic reworked.

-Agent 4 hard mode mechanic reworked.

-Sonic hard mode mechanic reworked.

-Mega Man hard mode mechanic reworked.

-Ness hard mode mechanic reworked.

-Crash hard mode mechanic reworked.

Bug Fixes

-Fixed an issue where you can eliminate a character with the smashball despite not purchasing it.

Other Changes

-Ridley has a sound cue for appearing.

-Personal best times for Ribboron's Showdown and Ribboron's Finale.



0 comments

Loading...

Next up

https://mochamoncommissions.carrd.co/

Gonna be real I love digging in my butt

I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.

Ssssssoooooooo... whats up with 1.1?

I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.

Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!

I hate Five Nights at Freddy's.

And so it begins...

UCN: Joofified's public beta has released onto this page, as I'm too lazy to make a proper game page for it. Enjoy! Feedback of any sorts will be appreciated.

2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.