Hello hello, welcome to this little... progress report? devlog?
idk, take it as you want to see it
Anyways, we've been preparing some stuff for kaboom, and kinda a rebrand of the project. ( not at all, just a bit )
So I guess we should move to the first point
SANDRO'S NEW DESIGN
As you read it. Sandro got to clean his dusty clothes and got some fancy and better outfit to use, so here is it :)
Amazing art by @Epickthan . || Thanks Malk, Stretch & Delta for helping a lot for the design.
This change was mostly for having a better and a not-so boring design to him, since his past outfit was basically something you could find everywhere, and its more fitting to his personality ( for saying it in some way ).
Little reference I made :b
Progress ? News ? What's with the future ?
What happened?
In the recent months, middle 2023 and almost end of it, I were very busy with school stuff since it was my last year on it, so I had a bunch of works to do. And so, real life stuff is more important than online stuff.
But as while I was going through that, in my free times I've dedicated it to improve my art & animation skills, aswell the idea stuff and more to try to bring in the future, a better looking project.
What's the plan?
We've shown in the past some progress about some stuff ( As a bit of parmesan fight and the very firsts concepts about phase 3 and such. ), and, after thinking about it for a while, I've decided to stop it for a while and try to focus a bit more of the direction of it, collecting ideas, and trying to improve my skills 'cause I really want this to not be a simple project that makes the same stuff as always ( Bones, blasters, platforms ), also because
Even if it was on a little hiatus for a few time, we're back on the path of progress and things, preparing these changes, and a lot of stuff more.
As an example of my attempts to improve, I've done a little example mockup of one of the lots of ideas I have for stuff as the main fight ( Will have to wait some time, since we'll try to make the stuff in order. )
What will be next ?
At the moment, we're focused on having the preparations and all the material done to start working properly.
There's some concept arts as things like the new design of the corridor sprites, ideas for the chapters ( Since is mainly an animation, it will be releasing in different videos... example, Parmesan's chase, parmesan's fight, intro, final battle, etc. ), music done ( as you can see, there's two tracks added on the page. ) and some rework on some old things we have done before.
OTHER
OVERWORLD
There's some other stuff as overworld things... but we'll keep that for later, perhaps.
Take a little peek though
UNDEREVENT
Just a little extra, we got kaboom into ue23, just as a little cameo that's worth to mention here I guess
PAGE REBRAND
Not too much to say, but the page got a change, as the thumbnail, name, banner, art, and added a few some tracks.
Art by Dendy
END.
And that's pretty much all for today. I know this isnt the best progress report in months ( though probably the one where we showed more stuff than the past ones ), but I already talked about that at the start.
This page is almost 1 year old, so what a way to receive this with a change of look.
Lets hope this year will be a good one for Underswap: Kaboom :)
Thanks for watching this progress report, and I hope to see you soon with progress and more exciting things.
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