Game
UNDERTALE CYAN
29 days ago

UNDERTALE CYAN ENGINE - PATCH 2
We've made some small tweaks for the engine once again! You can download it at the github source code page: https://github.com/CCloestar/UTC-ENGINE/tree/main

Here's a list down below, in case you want to take a look on what we have changed:


List of changes:

 Border small fix (globals object):
- If you pay closer attention, you can notice that the Border is 1 pixel shifted to the left, it has now been fixed with a small change in the globals object (change made at Line 162, in the Create event).

Secret Hard Mode text fix (TitleObject object):
- In the secret hard mode for the game specifically in the japanese translation, the red warning text would color the rest of the texts on the screen, this has now been fixed (change made at Line 239, in the Draw event.)

Interactable Depth addition (interactable object):
- Added a depth variable for more depth control, works for any interactable object like NPCs and SIGNs (Added the variable at Line 7, in the Create event. Made a change at Line 215, in the Draw event.)

Dialogue preset 0 Position addition (dialogue object):
- Added a fixed position variable for the dialogues in the default preset, useful for overworlds dialogue positions!
* pos 0 is for no fixed position (based on o_mainchara's y offset)
* pos 1 is bottom only
* pos 2 is top only
(Added the variable at Line 32, in the Create event. Made a change at Line 20, in the Draw GUI event, also added that variable in the ENGINE MANUAL!)

Cutscenes debug parameters fix (o_cutscene object):
- Fixed an oversight where the Cutscene object's debug parameters shows up even when the display is off. (Change made at Line 4, in the Draw event.)



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