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UNDERTALE: Extended Underground Mod

9 days ago

UNDERTALE: Extended Underground Mod - Questions and Answers Open!


Hello there!

While the project is still having a somewhat small growth.

I thought about open this Q&A to ask some questions you guys have in-mind!

So if you want, you can try ask some questions via the comments of this post!
(Please remind that these questions needs to be related with the mod.)

I promise that I gonna try ask much questions as possible!



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A quick explanation of how the Train system gonna work on the Extended Underground mod.

pretty random reminder about THAT catacombs monster.

ok but changing the topic and some quick updates about autumnia...

i had been discussing with some team members about the layout of the underground, and we had so much discussions that i decided rework the map of the extended underground. here it is the uteu map v3 i might gonna make a sprite version of it anytime.

UNDERTALE: Extended Underground: Team Applications Open! (please read the article for more info)

these are the current npcs i've made for catacombs (as of now) - Gravey (can be battled while on Catacombs.) - Grimclops (can be battled while on Catacombs.) - "Slime Widow" - "Emo Beagle Dog"

It sometimes sucks that I need simplify the coloring of some assets, to try fit with Undertale artstyle. (then vs. now)

I made it to put borders for the mod!

The main issue about this, is that sometimes the borders might not work sometimes.

So the screen keeps on the original size, instead the one with borders.

But it might can works sometimes.

"10 years had passed since the barrier was broken, and monsters started living with humans again." "But what you gonna do after all?"

OVERSTORY (a random UNDERTALE sequel concept.)

trying make young noelle talking sprites

also i'm still working in autumnia lore explanation post.

a bunch of monsters concept for catacombs.

except i've made these concepts on ms paint.