Game
Undertale: No Mercy

10 months ago

Undertale: No Mercy Devlog #1


Hi everyone! JTC here.

Nice to see all of you that decided to show up! (lol)

Welcome to the first official UTNM Devlog!

milo.png

(Milo welcomes your arrival)

So, what are we gonna talk about today?

Good question.

Let's start with a progress overview:


Progress on the first area of UTNM (that will take place in the demo)

Sprites: ~10%

Story: ~20%

Coding: ~50%

Music: ~70%

Rooms: ~40%


The Specifics

Sprites

Our (currently working) Dev Team, composed of me, darkboilmao, and @Mason_Was_Here, have been cooking up some cool sprites to show you!

And when I mean show you, I mean you get to see a few of them!

So, here's some stuff we've been cooking up for the first area in the game!

flowey.png

We've got custom Flowey sprites,

mettablook-5png.png

This tiny little goober,

stick.png

A stick,

rubix_dude.png

And this rubix cube dude!

(Don't be alarmed, we have plenty of other stuff that we can't share yet :P)

Coding

Thanks to dark's experience with coding on Godot, and his own self-made Undertale engine that he's been working on, the game has been coming together much quicker than anticipated! (provided he doesn't go on break again lol)

Through this, we have been able to start progress on the Combat Demo (no date set in mind for release), which not only will be showcasing the new Flee mechanic, but will also start providing some story for the game.

Due to us being close but not close enough, here's this Youtube thumbnail post of our Combat Demo:

image_1.png

You're welcome :P

Rooms

I didn't know that I could make rooms.

Apparently I can?

For example, here's a tree in the water:

ruins_3.png

Cool, right? (I hope :3) (Credits to @tetemama_tuti for the tree :3)


Everything else is still up to date: music is still churning, the story is slowly being worked on, etc.

So, on behalf on the UTNM Dev team,

Thank you all for your support of this game so far, and Happy Holidays!

(And make sure you're following us on Youtube, X, or are in our Discord server for more updates!)

  • JTC and the UTNM Team

(P.S.: If you still want to join the team, be my guest! :P)



2 comments

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Next up

Guh...

Potater

Update (to the previous comment) You know what I just drew it myself :|

Update #27:

Who said we were done making the game?

Welcome to the definition of bullet hell, Milo...

Woah when did this happen

Even in our quiet times, your support is always appreciated!

Thanks everyone!

(and get hyped, the alpha engine is almost done :3)

Update #24: Welcome to the new Milo...

In case anyone was wondering the Ruins are still in the game

Update #26:

This room seems to be missing things...

Eh. Soon.

Anyways, the tileset has finally been (mostly) revamped for Ruins! (thanks to @tetemama_tuti !) Off to roombuilding!

Wish me luck (P.S.: Don't have the new Milo sprites yet... lol)

Who wants some marketable ghost plushies?

Now for only 9G each.

Update #25:

Holy moly the engine is peak

Also, yeah, I'm keeping this game alive folks

You will be seeing Milo up on the big (small) screen eventually

Just give it time

And give us patience (wait wrong soul)

Here's some promo to make you guys feel better!

Update #22 (Sure, let's continue):

Flower.

Among other flowers, but a flower nonetheless.