For those who have been following the project, you may have already seen the game that was added to the GameJolt page and have probably already played it. But for those who haven't played it or heard about it yet, I will now explain what has changed and what has been added.
Major changes:
The combat system has been reworked. Instead of upgrading attacks, you will now be given a choice of active and passive abilities. Active abilities are used at the player's will, while passive ones activate automatically during battle. Furthermore, instead of having to predict the opponent's move to dodge their attack, a new defense mechanic has been introduced. Using it, you can more easily avoid incoming attacks or even restore health.
Redesigned characters and more animations.
A new playable character: Killer Sans.
The game has been ported to Unity.
The battle bot will now dodge attacks in real time.
Updated character attack pattern designs.
New battle backround's
Large character sprites on the pre-battle selection screen.
Minor changes:
A slightly redesigned Menu (UI).
Future tabs for integrations in the battle section.
An updated character Hadnbook.
A short intro upon launching the game.
Redesigned in-battle interface (UI).
A character selection timer.
Updated character selection interface.
Gameplay:



1 comment