Game
PSFC 3 - Transition
3 years ago

Unexpected turn of events

I haven't been able to work on the game for the past 2 months due to some messed up emergencies at work and I've also started work on my Fusion tutorial series, which has taken priority




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framerate is better, more stable, still the same numbers.

there was a huge lagspike when you looked at the most populated area of the map, gone now

also screen space illumination looks cringe, next game is gonna be made in unreal, it does look alright tho

grass

working on the game-ready grass

map or no map? we could make it so it doesn't ruin horror experience

i am cooking real hard on this holy fuck, ideas wise, TOTALLY FIXED the gameplay problem This is the least of it

wanna make it game ready - soon enough

a snack for that gpu (this is still fnaf lol, this section runs at 90fps - looking directly at the grass, 50 in difficult parts with a lot of other stuff and 70 on average - RTX 3070TI)