Fortunately, I have been making fast progress on a different, unrelated project, so much so that the full game may be done by September 10th, or at the very least, a large demo.

Fortunately, I have been making fast progress on a different, unrelated project, so much so that the full game may be done by September 10th, or at the very least, a large demo.

Development's going pretty good.
I've updated Dug's behavior to make it clearer that you should leave the door open for him.
I've started on Freddy's behavior and I finished his sound cue icon.
I'm finishing up the cutscene for night 16.
new patch:
- animatronics are more aggressive
- power drains faster
- power drains more the longer your doors are closed
- fredbear slightly less aggressive
- nights are 30 seconds longer
- toxic meter increases faster
- bug fix
development is well
no
Currently, I am working on another update for Maltigi: Brother Collector. I am hoping to get it out in time for my second spawn day.
Okay I SUPPOSE I MIGHT have made the game a little TOO boring, so I've made some tweaks to the animatronic AI. And for the full game, there will be some cheats and challenges you can select if you feel like the gameplay isn't to your satisfaction.
buster has been implemented
eatin roaches
demo out
Freddy's done.
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