Game
Transcendia (Project Infinity)
11 years ago

Unity 5 support, and a Player Housing preview


Things have been moving fast the last few weeks for Project Infinity, now dubbed “Transcendia”

To start things off, Unity 5 was launched today and Transcendia is already upgraded to support the new features of Unity 5.

As you can see the game’s visuals have come quite a ways since conception…

Our next post will be a huge write up on the Player Housing system in its current capacity containing many images and explanations for how the system works. For now, check out some previews of the system below:

5d0c2146bd06b.png
5d0c21481ddb1.png


5 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Another house i made long time ago.

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698