This is a small demo I made utilizing the free character asset Unity Chan and some other free assets for the unity asset store. My goal was to see what I could build with free assets. I’ve always wanted to make a 3d platformer, after some of my favourite games like mario 64, banjo and others. It’s a lot of work, and trying to get the character movement just right is much harder than it seems. I heard the mario 64 team spent over a month just working on marios movement alone. I still have a lot of tweaking to do. For now it’s not even a full level yet, but after I finish up some other projects I plan on try to make a complete level or two for this.
Next up
Why walk when you can jump?
An infected room from the second part of Cybel ! Are you up for some cleansing?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Double Rainbow!!!
Colorful Fox
Happy Late Easter!










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