This is a small demo I made utilizing the free character asset Unity Chan and some other free assets for the unity asset store. My goal was to see what I could build with free assets. I’ve always wanted to make a 3d platformer, after some of my favourite games like mario 64, banjo and others. It’s a lot of work, and trying to get the character movement just right is much harder than it seems. I heard the mario 64 team spent over a month just working on marios movement alone. I still have a lot of tweaking to do. For now it’s not even a full level yet, but after I finish up some other projects I plan on try to make a complete level or two for this.
Next up
Path of Kami: The Evolution of the Lore
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Only true badasses may pass! #conceptart #art #gamedesign
New Teasers!
Got some fun collectibles in our game, Path of Kami!
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Knocked down + Get up animation










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