This is a small demo I made utilizing the free character asset Unity Chan and some other free assets for the unity asset store. My goal was to see what I could build with free assets. I’ve always wanted to make a 3d platformer, after some of my favourite games like mario 64, banjo and others. It’s a lot of work, and trying to get the character movement just right is much harder than it seems. I heard the mario 64 team spent over a month just working on marios movement alone. I still have a lot of tweaking to do. For now it’s not even a full level yet, but after I finish up some other projects I plan on try to make a complete level or two for this.
Next up
Chiaki Nanami!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Another house i made long time ago.
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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