Game
UNKYS.exe
4 years ago

UNKYS.exe v1.0.1 - Minor bug fixes & balancing changes


-Fixed an issue where Interaction UI would display over the Map UI.

-Fixed an issue where some UI would remove itself when it was not intended to do so.

-Fixed an issue where if the player triggered a SUNKY hide-and-seek sequence by unlocking a door, the player would not be able to lock that door for the rest of the attempt.

-Fixed an issue where SUNKY's heavy breathing audio would still play even if the player is caught.

-Fixed an issue where BUNKY and TUNKY could occasionally see through closet doors.

-Fixed an issue where an extra electrical room key would sometimes spawn in the SUNKY map.

-Fixed an issue where SUNKY's mist would sometimes fail to despawn.

-Fixed an issue where BUNKY's discovery audio would not play upon seeing the player.

-Fixed an issue where the Electrical Room Door would sometimes fail to trigger SUNKY's heavy breathing mechanic.

-Increased the height of the Truck Keys hitbox.

-Increased the size of some of the collectible easter egg hitboxes.

-Increased the size of the Exit Key's hitbox in the TUNKY map.

-Increased the odds of normal random events triggering across all levels.

-Increased the amount of time SUNKY spends waiting to ambush the player.

-Decreased the odds of a rare random event triggering across all levels.

-Slightly modified TUNKY's patrol in the TUNKY map to prevent him from turning around near the exit.

-Slightly modified BUNKY's patrol in the BUNKY map to prevent him from turning around in the bathroom near the entryway.

-Improved the SUNKY Hungered jumpscare.

-Improved the BUNKY Spider encounter.

-Changed the direction BUNKY Crazed is facing when he spawns.

-Changed one of SUNKY's ambush points in the BUNKY map.

-BUNKY Crazed now breaks down the second locked door immediately upon touching it.

-Added direction on where to hide in the BUNKY level's second phase.

-TUNKY Untethered no longer creates mist when he initially spawns.

-Modified a few random events.

-SUNKY will no longer respawn near the player.

-Reworked TUNKY's and BUNKY's movement speed so that they are initially slower than the player's sprint speed, but gradually become faster during a chase.



0 comments

Loading...

Next up

Just released my first Patreon exclusive game: "Night of the Pickle Killer" Go play it! https://www.patreon.com/MicroHorrorArcade

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart