Game
UNKYS.exe
4 years ago

UNKYS.exe v1.0.1 - Minor bug fixes & balancing changes


-Fixed an issue where Interaction UI would display over the Map UI.

-Fixed an issue where some UI would remove itself when it was not intended to do so.

-Fixed an issue where if the player triggered a SUNKY hide-and-seek sequence by unlocking a door, the player would not be able to lock that door for the rest of the attempt.

-Fixed an issue where SUNKY's heavy breathing audio would still play even if the player is caught.

-Fixed an issue where BUNKY and TUNKY could occasionally see through closet doors.

-Fixed an issue where an extra electrical room key would sometimes spawn in the SUNKY map.

-Fixed an issue where SUNKY's mist would sometimes fail to despawn.

-Fixed an issue where BUNKY's discovery audio would not play upon seeing the player.

-Fixed an issue where the Electrical Room Door would sometimes fail to trigger SUNKY's heavy breathing mechanic.

-Increased the height of the Truck Keys hitbox.

-Increased the size of some of the collectible easter egg hitboxes.

-Increased the size of the Exit Key's hitbox in the TUNKY map.

-Increased the odds of normal random events triggering across all levels.

-Increased the amount of time SUNKY spends waiting to ambush the player.

-Decreased the odds of a rare random event triggering across all levels.

-Slightly modified TUNKY's patrol in the TUNKY map to prevent him from turning around near the exit.

-Slightly modified BUNKY's patrol in the BUNKY map to prevent him from turning around in the bathroom near the entryway.

-Improved the SUNKY Hungered jumpscare.

-Improved the BUNKY Spider encounter.

-Changed the direction BUNKY Crazed is facing when he spawns.

-Changed one of SUNKY's ambush points in the BUNKY map.

-BUNKY Crazed now breaks down the second locked door immediately upon touching it.

-Added direction on where to hide in the BUNKY level's second phase.

-TUNKY Untethered no longer creates mist when he initially spawns.

-Modified a few random events.

-SUNKY will no longer respawn near the player.

-Reworked TUNKY's and BUNKY's movement speed so that they are initially slower than the player's sprint speed, but gradually become faster during a chase.



0 comments

Loading...

Next up

Just released my first Patreon exclusive game: "Night of the Pickle Killer" Go play it! https://www.patreon.com/MicroHorrorArcade

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

"Our work is never over" they said.

Just a Pico sprite

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist