Game
UNKYS.exe
3 years ago

UNKYS.exe v1.0.1 - Minor bug fixes & balancing changes


-Fixed an issue where Interaction UI would display over the Map UI.

-Fixed an issue where some UI would remove itself when it was not intended to do so.

-Fixed an issue where if the player triggered a SUNKY hide-and-seek sequence by unlocking a door, the player would not be able to lock that door for the rest of the attempt.

-Fixed an issue where SUNKY's heavy breathing audio would still play even if the player is caught.

-Fixed an issue where BUNKY and TUNKY could occasionally see through closet doors.

-Fixed an issue where an extra electrical room key would sometimes spawn in the SUNKY map.

-Fixed an issue where SUNKY's mist would sometimes fail to despawn.

-Fixed an issue where BUNKY's discovery audio would not play upon seeing the player.

-Fixed an issue where the Electrical Room Door would sometimes fail to trigger SUNKY's heavy breathing mechanic.

-Increased the height of the Truck Keys hitbox.

-Increased the size of some of the collectible easter egg hitboxes.

-Increased the size of the Exit Key's hitbox in the TUNKY map.

-Increased the odds of normal random events triggering across all levels.

-Increased the amount of time SUNKY spends waiting to ambush the player.

-Decreased the odds of a rare random event triggering across all levels.

-Slightly modified TUNKY's patrol in the TUNKY map to prevent him from turning around near the exit.

-Slightly modified BUNKY's patrol in the BUNKY map to prevent him from turning around in the bathroom near the entryway.

-Improved the SUNKY Hungered jumpscare.

-Improved the BUNKY Spider encounter.

-Changed the direction BUNKY Crazed is facing when he spawns.

-Changed one of SUNKY's ambush points in the BUNKY map.

-BUNKY Crazed now breaks down the second locked door immediately upon touching it.

-Added direction on where to hide in the BUNKY level's second phase.

-TUNKY Untethered no longer creates mist when he initially spawns.

-Modified a few random events.

-SUNKY will no longer respawn near the player.

-Reworked TUNKY's and BUNKY's movement speed so that they are initially slower than the player's sprint speed, but gradually become faster during a chase.



0 comments

Loading...

Next up

Just released my first Patreon exclusive game: "Night of the Pickle Killer" Go play it! https://www.patreon.com/MicroHorrorArcade

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project