Game
UNKYS.exe
3 years ago

UNKYS.exe v2.0 - Final Content Update


-The game now has a true ending.

-Added a new unlockable game mode.

-Added a new difficulty mode to each level.

-Added new collectible easter eggs.

-Added new unlockable trophies.

-Added new random events to every level.

-Fixed a text error in the SUNKY Instructions.

-Fixed an issue where BUNKY & TUNKY's AI would break if they spotted the player immediately upon spawning.

-Fixed an issue where AI would occasionally get stuck in the TUNKY level.

-Fixed an issue where SUNKY would fail to respawn in certain instances.

-Fixed an issue where the player could lock into a sprint, a lean or a shoulder peek if holding down the appropriate control while pausing the game.

-Fixed an issue where the player could exploit a door mechanic to escape TUNKY easily.

-Fixed an issue where BUNKY could get stuck on a wardrobe after breaking open a door and seeing the player or after sabotaging the player at the BUNKY statue.

-Removed one of BUNKY's phone calls.

-Removed one of the plank-breaking sounds.

-Reduced fade-in times for audio and camera in every Checkpoint and Retry map by one second.

-Reduced the eye height of BUNKY Crazed, making it easier to avoid getting caught.

-The player must now be in the line of sight of BUNKY Crazed for at least 0.5 seconds before they're spotted.

-Increased the amount of time the player has before SUNKY kills them in Hide-and-Seek Mode.

-Replaced light flickering sounds.

-Renovated TUNKY's kitchen.

-Changed BUNKY's rug.

-Changed the "pick up hammer" sound so that it actually sounds like you're picking up a hammer now.

-Reworked the random events system across all levels.

-Remastered the ambience that plays while inside of TUNKY's house or SUNKY's library.

-Further muffled and increased the volume of all audio that spawns on a different floor from the player in the SUNKY map.

-TUNKY, BUNKY and SUNKY can now destroy floating chairs.

-SUNKY now giggles more frequently when in Hide-and-Seek Mode.

-Quitting through the pause menu no longer removes the VHS overlay during fade-out.



0 comments

Loading...

Next up

Just released my first Patreon exclusive game: "Night of the Pickle Killer" Go play it! https://www.patreon.com/MicroHorrorArcade

art comission.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

I remade my main character, what do you think? :)