His removal also caused the removal of a mechanic, which was a reference to a ROBLOX game called Flee the Facility. He would've had a visual cue, so you would know when you had to deal with him. He would've stayed in camera 5 playing Flee the Facility, and it would've worked in two ways, clicking on a button that says "HIDE", and pressing E at the right time for a spinner.
I plan on reincorporating the spinner in a different way for a future game, because I like the idea of a spinner mechanic.
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