I had been working on another game project but decided to take a break from that to make Deep Sea Rangers and get acquainted with HaxeFlixel. There’s only a single level at the moment so it’s not very long. It’s labelled as work in progress because I do plan to come back and some more levels, trophies, maybe different sea creatures and objectives as well. The bones are there it’s just a proccess of adding some more meat to them. With fall classes starting next week and other projects also still half baked it’ll probably be a little while before I get back to this. That said, it’s small but still very much a complete playable package. I hope some enjoy it, it was fun to make.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
What you all think
Why walk when you can jump?
Showing off player 2 😎
What do you think?










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