YaY:L is going to be halted for next week as I will be going away to relax for a bit. As for things like the trailer, more gameplay showcase, character showcase. The game is in a state where it's not finished enough to show my thoughts clearly on what this is meant to be. Not only to mention I have little 3D modeling experience for things like characters so I must learn how to soon. But concept sketches and mockups will be shown at a later date. Right now, my priority is to get the game in a state where its beatable from 0-100% then start adding details and animatronics into the mix. Maybe I might even enlist help from others soon, I want this game to meet up to high quality standards other popular fangames have. Thank you and please do be patient while i work on this game.
T̷̯̹̗͇͍͉̈́̀̊͋̂͝h̴̝̼̟̟̎̄ͅȩ̴̧̼͖̣̤̋̇ ̵̝̥̲̑p̵̢̟͓̦̫͉͋̾i̶̹̒l̸̘̳̖̈̄̄͊l̴̳͉̱̀̿s̸̺̜̳̣͇̀̓̐̕͝ ̵̹͇̝̀̃k̴͉̂͠ȩ̷̼̐é̶̻̱̲͍̦̮͐͠ṕ̴̰͇̖͚̙̈͘ ̸̟̌̽m̵̱̦͍͑e̸͙̤͈̙̅͑ ̷͐̑̾̈́͊̀ͅş̷̺̺̀́́͛ą̴̪̝̮̀̾̆̌̃ͅf̴̢͉̞̭͉͍͂̏̏͆̾͝ḙ̵͈̈́̑̈́
Next up
LOUDER is on hold till early December, with thanksgiving coming up and my lasts tests for my first term of college I will be focusing on working on these rather than LOUDER. As an apology heres some stuff
YKW, i got my Soma successor and thats perfectly amazing. Heres the placeholder intro cutscene for LOUDER featuring PwP music as a placeholder
Since tomorrow is going to be busy for most due to holidays. Merry Christmas and have some jolly wips and concepts by RainbowMosaic from louder!
Found a really weird Yap and Yell 2 Build..
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
Work on Louder or grind more Black Ops 7 camos
CH4
With 2025 approaching its end I want to say thank you all for sticking around another year of development! I know things have been slow but were slowly working up our goals.
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
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