Game
Not a Clone
10 years ago

Upcoming changes to Not a Clone


Forgot to post this last week, so forgive me.

[Cross-posted from Omiya Games]

Hello, everyone. We don’t have any graphical updates this week, but we are making some progress on developing Not a Clone. Namely on the feedback we’ve received during regular playtesting. Basically, we’ve listened to criticisms that our game, both in its current form and the original PC version, are difficult to get into due to the minigames’ complexity. Additionally, a few pointed out that the satire behind the game wasn’t very obvious or critical. Our team has been hard at work coming up with a design to resolve both issues, and we’ve finally resolved on our answer.

We’ll be making a (fictional) app store to unlock more minigames.

Our plan is to start with a limited number of minigames which would be easier for beginners to play. Most of these will be original games. You’ll earn currency depending on your score at the end of the game, allowing you to buy games from the app store. Except…most of them are clones!

As of now, we’re still in designing phases, so it’ll seem like there’s no progress being made for a while. Rest assured we’re working as hard as possible!



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Have a good Boi

Microsoft Windows XP Unprofessional (windows logo prototype)

Why walk when you can jump?

Levels' maps.

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area