New creepy update is coming to 31.10.17
Following features in this patch:
-Changed jump mechanics (player jumps lower but faster).
-Snake scene location changed.
-Some levels redesigns, few levels are easier and simpler.
-Creepy moments in game added.
-One water based level is added.
-First boss at the end of beta.
Note: In future I plan to redesign some water levels that didn’t show up in this beta and add levels that prepare for meeting first boss and explore his character.
Next up
Big News. I posted game on Newgrounds called Poppy Skully.
Water based level
Log 9.10.16 Working on enemy AI, it seems that if you attack one they all start to attack you and throwing rocks at you… seems very barbaric.
Log 8.09.16 Hard working for our new guess, the old friend of mine… pouring from my kettle some leaks
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Made my first ever animation.
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