Changelog:
Added: chunk system. The world should continue infinitely now
Added: splash screen
Removed: random blood decals (temporarily)
Removed: blood splashes (temporarily)
Changelog:
Added: chunk system. The world should continue infinitely now
Added: splash screen
Removed: random blood decals (temporarily)
Removed: blood splashes (temporarily)
Bonus screenshot :)
Update on my general developing, plus teaser for something new
My new logo :)
Bit of a mix of pixel art and I tried out a graffiti style for the first time which was really nice! I need to sleep now tho ;-;
Oh and one more just to show off how many enemies you can have at one time lol
Spooky halls
I competed in PolyMars game jam! https://murfgames.itch.io/lunar-cuisine
The game is also available here on GameJolt! https://gamejolt.com/games/lunarcuisine/915929
Keep in mind that it was made in 72 hours so... temper your expectations folks.
I competed in the Godot Wild Jam 83, and created: Jester's Banquet!
This is a friendly game of cards turned survival horror game, made in around a week under the theme 'Consume'
I hope you check it out :) Working on other projects too!
Character redesign :)
I was going for that downscaled DS look + something to match my new logo slightly better
I'm almost as invested in development as I am in trying to find the most efficient way to farm and store wood.
I will reveal more about this new project soon :)
0 comments