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Five NIghts at Freddys: The Horrors of '87 III (a Five NIghts at Freddys 3 Reimagining)
2 years ago

Update 0.1.1

- Fixed Phantom Freddy Being Active on Night 1




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The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly

Giving You all a screenshot

A Monochrome Memory

One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

He can Not Sense has no Sense

The Enemies So Far, Some have been redesigned from the original MetaDoom

I don't think he's supposed to be here

Possible Update?

I'm Making a Doom Mod Using the Sourcecode of Metadoom