Game
Insanity: Recoded
2 years ago

Update 0.1.3

- Fixed Foxys Jumpscare not loading

- Fixed Puppets Jumpscare not Loading




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The Enemies So Far, Some have been redesigned from the original MetaDoom

The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly

Possible Update?

Giving You all a screenshot

One of the Games New Enemies - The Dread Knight

From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)

I'm Making a Doom Mod Using the Sourcecode of Metadoom

Games already looking better than the OG

A Monochrome Memory

He can Not Sense has no Sense

I don't think he's supposed to be here