Game
Gluend
8 years ago

Update 0.1.3


And a freaking Happy New Year.

Update 0.1.3

Gameplay Tweaks:

  • Added character rolling: uses stamina but player will take no damage.

  • Added character wall sliding: you can slide down walls.

  • Jump speed increased from 212 to 224. Lots of science went into this change specifically.

  • Air acceleration increased from 300 to 800.

  • Increased core item spawn chance from 33% to 50%.

Other changes:

  • Fixed a character motion bug where acceleration was not used. (backported from Empira)

  • Stamina bar brightens slightly when it decreases. (backported from Empira)

  • Player can now use items without a sword. (backported from Empira)

  • Tweaked starting area to pace better.

  • Player footsteps when naked are now softer.

  • Softened some pickup audio sfx.

  • Goo and glue provide some light.

  • Fixed UI affecting light effects when not visible.

  • Fixed shop UI not affecting light effects when visible.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

Szayel Aporro Granz - Bleach

Path of Kami, running around the shrine area

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?