Game
Simple C++ SDL2 Game
8 years ago

Update 0.1.5


I’ve improved the world generation. The world is now 3000 blocks wide and I’ve added all the other blocks besides dirt. I’ve also optimized the game a lot. First of all, I made it so only the blocks you can actually see get rendered. Second of all, all blocks used to make their own texture from the same image, so you would have a lot of textures that are the same and that would use a lot of RAM, now only a few textures get created that all blocks share.



0 comments

Loading...

Next up

Working on new textures

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Regional Bulbasaur. #Pokemon