Game
A Fiery Tail Of An Icy End
10 years ago

Update 0.10.5


So I edited Axin’s sprite a bit and added a new item called EXP Slime Explosion which start a fight with an Exp Slime. Also I changed how many steps it takes for a burn to quell from 22 to 34. The biggest thing I did was I started making a manual for the game that you can find inside of the games folder. So far it give a little bit greater backstory on the first five characters you acquire but eventually I plan on having all of the characters backstories and a bunch of other stuff loaded into it. At the moment it is created in Microsoft Word but I am debating changing that. Enjoy.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

Coming Soon...

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

A merchant has set up shop in our dungeons. Because where else would you open a general store?

One for all, and all for one! 🙌