So I edited Axin’s sprite a bit and added a new item called EXP Slime Explosion which start a fight with an Exp Slime. Also I changed how many steps it takes for a burn to quell from 22 to 34. The biggest thing I did was I started making a manual for the game that you can find inside of the games folder. So far it give a little bit greater backstory on the first five characters you acquire but eventually I plan on having all of the characters backstories and a bunch of other stuff loaded into it. At the moment it is created in Microsoft Word but I am debating changing that. Enjoy.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regular exercise is key for healthy wings.
Try it out!
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment










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