So I edited Axin’s sprite a bit and added a new item called EXP Slime Explosion which start a fight with an Exp Slime. Also I changed how many steps it takes for a burn to quell from 22 to 34. The biggest thing I did was I started making a manual for the game that you can find inside of the games folder. So far it give a little bit greater backstory on the first five characters you acquire but eventually I plan on having all of the characters backstories and a bunch of other stuff loaded into it. At the moment it is created in Microsoft Word but I am debating changing that. Enjoy.
Next up
We are under attack!
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
I was bored, so... ManutKat.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Among us_into Madness
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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