Alright so in this update I did something that I think is really kool. I added a new skill type called “Recover”. Every character gets this skill type and the three moves that come with it; “Restore”, “Concentrate”, and “Focus” which all bring up one of your status bars by a percent. Also, as always, I added the next page to the Manual. Enjoy :)
Next up
We are under attack!
Family band complete!
The whole squad is here!
Interested? Follow me!
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Made my first ever animation.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
Sometimes Aeron needs a friend to help him out in tight situations.










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